In software development, it’s something of a tradition to write a “hello, world” program when learning a new programming language.[1] It’s often just a simple program that prints the words “Hello, world” on the computer screen, to prove it can be done. Getting this proof of concept to run, can tell us multiple things: the programming environment is set up correctly, the program source code is correct, and the steps to run the program from the source code are effective. It can also be a confidence builder as well as fun. But the general concept of it is far more than any of that.
First, a little bit of background. The specific idea of a “hello, world” program was popularized by inclusion in a book called The C Programming Language by Brian Kernighan and Dennis Ritchie.[2] This was before the graphical user interfaces (GUIs) we are used to. Instead of a mouse, icons, or a touch screen, the computer’s user interface typically consisted of just typing at a keyboard and reading from a scrolling text-only screen or even reading from a line printer. A program using this type of text-only interface is called a console program or console app when using a monitor (use of a line printer for the main source of output is much less common nowadays). While a GUI environment can boost our productivity, a text-only program is often simpler than its GUI-based counterpart. So it can be easier to create (or understand) a traditional console program when (e.g.) first learning a programming language.
The “hello, world” practice is so embedded in computing tradition that the cargo software tool for the Rust programming language creates a “hello, world” program when asked to create a new program project. The developer then modifies the given source code for whatever purpose. Microsoft Visual Studio software does something similar when creating a new console program in the languages C# or VB.Net. The term “hello, world” program might even be used metaphorically to describe when an experienced developer is trying something new, like when first using an unfamiliar software library to add functionality to an existing program.
Performing a very simple task is a key aspect of a “hello, world” program. Printing a few words to the screen is assumed to be simple enough to not fail, or the problem will be somewhat obvious if that simple program does fail. On the one hand, seeing the simple expected output shows that the environment is set up correctly. But on the other hand, assuming the environment is set up correctly, it shows that the user can in fact write a short program. Interpreted that way, the “hello, world” program can be seen as the next step in this simple example of the software development process, with setting up the environment being an earlier step. In fact creating the “hello, world” program could be seen as a slight change from having an empty source code file and therefore the first step in incremental changes to the code. Similarly, each new incremental change to the working source code that still works, can be seen as a variation on the “hello, world” program. In that case each working incremental change becomes its own “hello, world” program. An example of this was given previously, in the case of first using an unfamiliar software library with a given program.
The software industry seems to like small working changes. For example, the existing practice of repeatedly providing imperfect software to the end users to get feedback to guide further changes is called iterative development. The process of refactoring, which is reorganizing the source code without changing its behavior, is based on even smaller, simple changes. In each of these examples, one change or development cycle could be considered a kind of “hello, world” program, assuming the code was working before and after, at least when adding code. A relatively simple change was applied to a functional system. Doing a web search can show that other disciplines make use of incremental changes too.[2]
But as much as we humans would like to take credit for the idea of incremental changes to working systems, nature has been doing it with life on Earth for hundreds of millions of years. It’s no surprise, then, that the term evolutionary software development is also used. But did nature invent the idea of the “hello, world” approach? Yes, since nature can’t just be put on hold while changes are made to a species. So the “system” of a given species must be working before and after a change in that species. An unsuccessful species change is one that is not suitable for the given environment, in which case the species members with that change die off. Or if the environment changes such that the current version of the species is not adapted for it, then the species must also change to keep up or else migrate or face possible extinction. But nature is constantly making minor changes to species anyhow, maybe most of which are not noticed. Maybe the changes help the species adapt more, maybe less. Those species members without the change, don’t get its advantage or disadvantage. Maybe the degree of advantage or disadvantage of a species change for a given environment would need several generations to have a significant effect on the population.
A species needing to adapt to a changed environment is similar to when the environment for software changes, and the software must then be either upgraded or replaced/discarded. Maybe there are new security requirements or other new requirements, such as the need for new functionality or compatibility with external upgraded software. When developing the new version of the software, the developers likely started with the source code of the previous version of the software and changed it little by little. Each working change then became its own “hello, world” program, showing the change could be kept. Unfit changes were hopefully not kept.
So it seems that nature, software engineering, and other disciplines have used the “hello, world” approach for building systems such as a species, a software system, or some other product. In each case, it can seem daunting to start with practically nothing and end up with the finished product. Life itself is said to be a miracle. So the next time you are asked to do the impossible, in terms of scale, consider taking the incremental “hello, world” approach. You might not have hundreds of millions of years, but the process can still work for us humans on big projects.
References
[1] https://en.m.wikipedia.org/wiki/%22Hello,_World!%22_program
[2] https://www.rosemet.com/agile-in-non-software-projects/
Copyright 2025 by Mike Ferrell